Harrowed Realm, 32nd – 41st Hour
After defeating the Barrow King, the party (Adanna Fionn, Finwick Shortwick, Horros Moonshadow, and Maya Foxtail) were accosted by a loud, aggressive paladin named Algon. After some arguing and a few threats, they figured out that they were both after the same thing, and decided to team up to destroy Zassrion. And so, they made their way to The Prophet’s Garden to find Sonnorae. And find her, they did. The tongueless, eyeless Sonnorae managed to surprise the party, blasting them multiple times with horrifying cones if icy death. The party chased her around the decaying garden, Maya nearly dying in the process. Eventually, the party was able to put her down.
There was the briefest of pauses before the world went dark.
Laughing nightmares appeared from nowhere, and surrounded Finwick. Adanna dispelled the darkness just in time to see Finwick being teleported away by the shadowy horrors. Horros immediately drew a card from the Deck, disappearing as well. There were a few moments of chaos and confusion as Algon freaked out and Maya and Adanna tried to figure out what just happened. But, as quickly as he disappeared, FInwick re-appeared. He was sprawled unconscious on the ground, with sickly grey skin and shock-white hair, the remaining cards from the Deck clutched in his hands.
Horros, however, was nowhere to be found.
What is real is never threatened. What is unreal does not exist. Herein lies peace.
I do not like this Algon. Pelor cannot favor him. Obviously she does not, as he would be more successful in his quest to kill Zasrean if she did. He is a dumb-witted brute who seems to never learn from his mistakes. I cannot respect a human who does not use his experience to his advantage. And what kind of self-proclaimed fighter of evil goes around killing defenseless gnome-weasels? His hypocrisy disgusts me. But we need all the help we can get to defeat Zasrean. And if that means using Algon’s talents in battle to our advantage, so be it.
We encountered Algon in the Demon’s Fen right after slaying the Barrow King. He charged toward us after he slayed the Mourning Crier, intent to shoot first and ask questions later. But using the Harrowed Deck we persuaded him to join our party instead, as we share the same mission. He led us through the Bramble to the Profit’s Garden, where we expected to encounter Sonoray.
I must admit I was surprised to find her so immediately hostile toward us. I had pictured her this poor defeated hag sitting alone in a Garden, waiting for someone to rescue her. But no. Without provocation, this horrible creature ambushed us with some of the most vicious sorcery we have encountered yet. Again using the deck we found aid from a magical unicorn nearby, who thanks to Maya’s direction saved my life.
I thought it was all over when Algon finally slayed the witch. But that was when the real nightmare began. A magical darkness descended suddenly over the Garden. I cast Pelor’s light just in time to witness Finnwick’s abduction by what appeared to be evil demons in black cloaks. Horros’ response was swift and gallant, as always, as he managed to grapple one of these Demons before it could escape. Via Zone of Truth we gathered this demon was one of Zasrean’s Bishops, but could learn no more.
With no other recourse Horros pulled the Inquisitor Card from the Deck. In an instant he disappeared from site. A long minute later, Finnwick’s body appeared, aged and unconscious. In hysterics we called out for Horros, with only silence in return. I fear we have lost him forever.