Far Primus

Island Hopping

Phase Spider

4th of Wee Jas, 560 QC

The party (Ra Quel, Horros Moonshadow, and Adanna Fionn) was joined by Grakar Foechuckle and a new adventurer, Maya Foxtail. She had heard of the party’s exploits in Lan’Gess, and had travelled far to join them. Shortly after Maya and Grakar flew in, a harried halfling villager burst out of some nearby ruins with three flying seaweed cloakers in close pursuit. After a pitched battle, the cloakers were defeated, and the villager was saved. It turns out that she was Sara, the captain’s wife that they had been searching for. When Maya flew her back to Blackcove, she was able to speak to her with Gervus acting as translator. Sara had quite a bit of valuable information that pointed the party towards the large crystal dome on the northern end of the island. After resting for the afternoon, the party visited the dome. It turned out to be a fiendishly complicated astrological device manifesting strange magical powers. Before they could discover more, they were set upon by three ethereal spiders. A number of party members were felled in the ensuing battle, but the beasts were eventually slain. Afterwards, the adventurers, using the collected arcano-mechanical knowledge of the group, quieted the mechanism long enough to examine it. They discovered a bit more about the form and function of the massive orrery, but only managed to deepen the mystery of the island itself.

Horros Moonshadow

Everything you see has its roots in the unseen world.

Ra Quel

A self-portrait:

A self-portrait.

Maya Foxtail

After a long and arduous journey I finally found the renowned party from Lan’Gess on the island of Nal-Kashel. My introduction was cut short by three ginormous flying seaweed monsters. How hard was it to kill monsters made of seaweed? Much harder than you would think. I’m not exaggerating when I say they were ginormous. And they could fly. And they expelled some kind of fear/terror spell. Enough said. After that I was welcomed into the fold without much fuss. Fighting for your life is a bonding experience. Those of you who have survived such a battle know what I’m talking about.

On a side note, it’s rather disconcerting to find yourself conversing with someone whose eyes are constantly bleeding black goo. Hopefully a cure will be found for Ra Quel quickly. You heard me right, bleeding black goo from her eyeballs. Don’t believe me? Check out her self-portrait.

The Halfling we saved from a grim seaweed death turned out to be Sara, the woman the party had come to the island to rescue. Her grasp of Common was slight and none of us spoke Halfling. To say we did not get much information out of her is putting it mildly. It was agreed that the party would rest on the island while I ferried Sara back to Blackcove with what remained of my flying potion.

The Halflings we’re effusively grateful for her return. With Gervus acting as a translator I found out that the prisoners on the island are being forced to excavate a section of it. They are either resigned to doing this or mentally coerced. On top of that the prisoners are somehow being transformed physically. Halflings are unusual looking to start off with, but the whole gills-coming-out-of-the-neck thing is disturbing. Sara was a bit fuzzy on the details of how she escaped. She did mention that she saw the sorcerer Gurlock freely going about the island. He didn’t appear to be a prisoner like the others. The Skum & seaweed monsters left him alone. Each time he visited the crystal dome, the island was beset by one of those terrible storms. It didn’t take a genius to figure out who was behind the nefarious goings-on in Blackcove & Nal-Kashel. I needed to get back to the island and give my report to the rest of the party.

Upon my return, Horros was all for leaving the island. Rescuing Sara had completed the job we were hired for, but there was no way I was leaving that island until all of the prisoners were free. Adanna & Ra Quel were eager to stay as well so Horros & Grakar grudgingly agreed. We rested long enough for everyone to recharge before exploring the crystal dome.

The dome was filled with all manner of orbs & books circling around the room above our heads. Ra Quel is a fierce warrior and an asset to our group, but her “shoot first, ask questions later” outlook on life is problematic. When we walked in Ra Quel immediately shot at one of the orbs. It let out some type of gaseous defense mechanism, we left in a hurry.

The entire dome was one big booby trap. Grakar, Horros & I sneaked back in to defuse the trap, but out of nowhere we were beset upon by giant poisonous plane-hopping spiders. No, we don’t need your run of the mill monsters. We only want colossal, hard to kill, teleporting monsters. And why not make them poisonous, just for fun? In case it wasn’t apparent, those last few sentences were laced with sarcasm. Did I say laced? I meant doused, thrown in a river & submerged beneath mountainous falls.

I almost died in the ensuing battle. Luckily Adanna was able to bring me back from the brink of death. We are fortunate to have such a capable healer in our group. We all took a pretty hard beating. Some in the party started transforming physically & Ra Quel was no longer alone in emanating black goo from various orifices. It was a rough day for everyone.

After barely defeating the spiders we managed to briefly disable the trap device. We took the three most interesting books & got out. According to them you need a special amulet to control the orrery. Of course you do. Pausing to catch our breath, we began discussing what our next step should be.

I’m glad I was able to join up with the party, but two difficult battles in one day? If this is any indication of what it’s like to be allies with this group, I’m not sure how long I’ll survive. My will is strong, but I’m not quite as hardy as some. I’m sure the group got suspicious when I vanished from sight the minute the seaweed monsters appeared, but my attacks work best in stealth mode. I may need to adapt Grakar’s strategy of hiding behind Ra Quel whenever danger is near…

Adanna Fionn

Ra quell will live, for now. Her transformation is only cosmetic in nature, so does not seem to need immediate attention (information she responded to rather well, actually…). Oh Ra quel, she can tackle a sea-weed creature like nobody’s business, but magic just isn’t her thing. Or reading.

But who am I to talk? I am still recovering from the shock of being completely incapacitated by that Cloaker. Thank Pelor for my brave companions – a group that now includes a stealthy little woman named Maya Foxtail. We do not know her well yet, but she seems earnest to help, and Pelor tells me to trust. I am grateful my friends kept their wits about them and saved our lives, and the life of Sara.

Adler’s wife was the Halfling we saw running from the cloakers. Though communication with her directly was not great, Maya was able to gather more information through Gervis’ translation when she flew Sara to Blackcove. Apparently there is a dominating force over the captive Halflings, the effects of which make them more Aslante. For some reason that Sara cannot explain, she was able to resist this force; most others were not. Furthermore, she has seen Gerlac, unaffected by the dominating spell, going into the Crystal Dome with purpose on numerous occasions.

Some of the party wished to leave the island immediately, without finding Gerlac or rescuing the captive townspeople. But it would go against my faith in Pelor and all that is good to abandon these Halflings; and I will not leave until Gerlac, if he is responsible, is brought to judgment. Sara alluded to the Crystal Dome as somehow being responsible for Ra quel’s bleeding eyes – that convinced everyone in the party to investigate the Crystal Dome and continue our mission here.

The crystal dome is an Orrery, with crystal spheres and copper books orbiting the room, open to a clear night sky. It is beautiful, but it is a trap. According to the astrology textbook we found earlier in the library, Sigil and Glyph, the orrery is an astronomical artifact with many different properties, including weather control. To be able to use the Orrery, you need a very high spell craft level, and something called an “Armillary Amulet” would be very useful (implying Gerlac has either or both).

If you fail to use the Orrery properly, you may suffer ill side effects, as Ra Quel discovered when she recklessly shot at an orbiting sphere and became extra-planar-like. Luckily, the effect was temporary and she was able to help us fend off the phase spiders that attacked while we tried to disable the device. These creatures were extra-planar and deadly – all my companions were in need of healing and lesser restoration spells after the attack.

The device could be disabled only for a short while before it would reactivate, giving us time for just a quick search – which yielded three informational books: 1) A warning that reminds students not to use the orrery without their amulets, 2) Very precise instructions of how to operate the orrery, 3) Instruction on how to identify malfunctioning parts and if found, to consult your professor.

After reading these, I could potentially be able to operate the Orrery. But that would take a significant amount of time – time we don’t have in a booby trapped room. My comprehend language spell enabled me to read these books, and it will enable me to discern those lectures. My instincts tell me to go back to the silver pools…

Shore to Sea

3rd – 4th of Wee Jas, 560 QC

After dealing with the mysterious tentacle attack, the party (Ra Quel, Horros Moonshadow, and Adanna Fionn) finally got the truth from the halflings of Blackcove. It turns out that the source of the disturbances was the nearby island of Nal-Kashel, a centerpiece of Blackcove folklore. After some prodding, the party agreed to investigate the island to find the root cause of the disturbances and to save the halflings who had been taken. The next morning, after a difficult trip to the island, they found themselves embedded in a strange world of magical ruins, full of sheer cliffs, regenerating buildings, and floating towers. Horros Moonshadow gave Ra Quel his potion of flying, which she used to great effect, exploring the island from above. They were eventually able to find and free an enslaved Blackcove halfling, only to find that he had been magically dominated. Before they could figure out how to undue the enchantment, they were ambushed by a group of skum, which they quickly dispatched.

After a full morning on the island, they had uncovered more questions than answers.

Horros Moonshadow

Sometimes, simply by sitting, the soul collects wisdom.

Adanna Fionn

I fear Ra Quel is turning into a Scum creature, and I don’t know how to help her. I feel powerless, even as I pray to Pelor for the power to cure her. Her black tears appearing similar to the scum creatures’ blood are a form of transmutation magic, but that is all I know.

Perhaps the magic was transferred from one of the copper books we found in the library? In particular the textbook Sigil and Glyph about astrology that broke apart into pieces and orbited her head after she opened it… Or perhaps one of those roach/scorpion-like creatures we faced there infected her? It could be from that scum creature Estian, who caused Ra Quel and I to fall out of the boat into a swarm of jellyfish on the way over here – luckily Horros subdued him, and we survived.

Or maybe it has something to do with her flying over Nal-Kashel… Horros parted with his Potion of Fly so Ra Quel could survey the island and transport us to the top of the cliff (that would have been impossible for me to climb) from the shore where we landed. Her reconnaissance gave us a basic lay out of the island, which I copied down. It includes the following areas: the library, a Falling Tower of Regeneration (possibly enchanted?), a well kept dome (the doorway of which is blocked by “flowing mud”), an inverted pyramid (old observatory?), a beach area (where captive and probably entranced Halflings are digging a cave leading into said pyramid), a crystal dome with a tower (the top of which is orbiting the crystal dome), and an area with seven silver pools.

After investigating the humming, resistance-magic enchanted old Aslante rock on the shore (which caused vertigo, nausea, and a flooding of foreign memories when approached), we flew to the silver pools. Each pool had a stone before it, and Halfling corpses all around. Only three of the stones were intact, so that only these three were able to be used for the summoning ritual of recalling its related ancient Aslante lecture.

The summoning ritual is powered by life energy, so it was fortunate we dispatched a few scum creatures to sacrifice. But when we performed the ritual on one of the silver pools, we were unable to understand the language spoken by the Halfling hologram. I am intrigued to hear what the other lectures say. Looks like I will be memorizing my comprehend language spell.

Swamp to Shore


5th of Eryth – 3rd of Wee Jas, 560 QC

Eager to finally be away from Lan’Gess, the party (Ra Quel, Horros Moonshadow, and Adanna Fionn) traveled east with a gnomish smuggler, heading towards Risz. They spent over a month traveling through the wide, lonely plains of the southern Confederacy. After a few isolated encounters with tiny hamlets and a giant bandit, the party found themselves overlooking the fishing village of Blackcove, where they were hoping to find a captain to take them on the two-month trek across the Sea of Deceit. They instead found the village to be nearly abandoned. After some exploration, they discovered that the locals (a strange breed of halfling) had been besieged for the past few weeks by some unknown evil. They found the remaining villagers holed up in the lighthouse. Before they could figure out exactly what was happening, the sea raged around them, and tentacles writhed out from the deep, pulling a handful of halflings to their watery graves. After a few tense moments, the party was able to fight off the unknown invader, but the mystery remained.

Horros Moonshadow

A heavy snowfall disappears into the sea. What silence!

Adanna Fionn

I am in awe of the favor bestowed upon me by my Lord Pelor. I have faith it saved our lives today. Shortly after arriving in Blackcove we were engulfed in a siege from the Sea. With it came a sea-creature with the claws of a large cat and the hooks of a giant squid. We and the townspeople suffered attacks from the cephalopod while the lighthouse we were trapped in flooded. We would have drowned were it not for the power of Pelor – he allowed me to calm the townspeople from panic and summon a shark to fight off the monster. The creature returned to sea, and the water subsided.

Afterward we spoke with Gervis, a town-leader of some sort. He informed us that this was not the first attack – that recently, the sea and its creatures had been attacking the town, dragging Halflings out to sea. In fact, Sara, the wife of our captain, Adler Vanderholt, was one of its many victims. Gervis believes these attacks are the consequence of a careless action by Gerlac, one of the Blackcove Halflings. Supposedly Gerlac trespassed Nal-Kashel, a nearby island with dangerous creatures only to be visited for using the Wedding Stone, an ancient Aslante tradition. No one has seen him since he left for the island.

Investigating the island to help save Blackcove from future onslaught from the sea is a worthy mission. And the choice for us to pursue this mission is made easier by the fact that Adler’s boat is docked near the island. And anyway, it would be inhumane to ask him to cross the sea with his wife missing.

Carrion Hill Horror

10th of Corell – 5th of Eryth, 560 QC

The party (Ra Quel, Horros Moonshadow, Adanna Fionn, and Grakar Foechuckle) began their hunt for the last two Keepers. They found Arlend Hyve panicked and silent, hiding in his underground cellar. After a quick battle, and some difficult interrogation they mercifully killed him. The next day, they discovered that Crove’s asylum had been collapsed by the Horror, and so pressed on to the final Keeper, Rupman Myre. They tracked him down to his acrid industrial vats, where they plowed through his undead workers. In the middle of battling Rupman, the Horror arrived, causing the warehouse to shudder down to its foundation. A desperate battle ensued, with the party using every resource at their command to fight off the Horror. Eventually, with an immense surge of raging prowess, Ra Quel managed to fell the nightmarish beast. With the building collapsing around them, the party escaped; some fleeing out the front door; some jumping into the river.

They spent the following weeks recuperating and regrouping. With the Horror gone and Lan’Gess calmed, the party was able to take care of a few overdue tasks. They finally pored through the remains of Dark Lord Zander’s library, discovering a number of interesting facts about Tondar’s Prophecy. It seemed as though they could find some of the answers they were seeking in Westcrown.

Horros Moonshadow

No one saves us but ourselves. No one can and no one may. We ourselves must walk the path.

Adanna Fionn

Today was a day of Reckoning, praise Pelor. We struck down the summoned creature just hours ago with all our might. Thank Pelor (and Ra quel) we survived. In the end the keepers were all taken by the creature, making it the most formidable opponent we have faced yet. I felt a particular sadness for Arlend Hive, as he died a most pitiful and desperate death. I prayed for him, and in spite of his gross culpability for such mass terror, will continue to do so.

Councilman Thomeri and all of Lan’Gess were beyond grateful for their renewed safety. Heran Zoaldavis has assured us via post that Hell’s Canyon and Echeron are secure, and we continue to await news from Gunnar. So we are off to West Crown, the capital of Riz.

All clues point to Riz: this is where “Seeker,” the last remaining warder to have any knowledge of Tondar’s Prophecy or the Blind Path, is hiding out. Also, there is a merchant there, Lankesh, who sold the books we found in the remnants of Zander’s home. According to Magarick Shorestone, these books provide further description of the Blind Path and the Prophecy. Supposedly, the Prophecy refers to the return of an ancient empire, but he could not decipher what empire that is, or why we are a part of it. There is a key that has been missing for centuries required to enter both the blind path and a related temple, but he found no description of said key; all he could offer was a suggestion to investigate “Rivaldor’s Magnificant Thought,” which provides directions to the path and the temple.

Time is of the essence, so we have chosen a shorter, yet more perilous route to West Crown: across the Sea of Deceit. It should take us 1 month to get to the Sea, and 2 months to cross it. Our guide-smuggler Illy is acquainted with a captain in Blackcove who has agreed to take across the Sea. We leave with Illy tomorrow via carriage. Pelor keep us in his grace and favor.

The Keepers

8th – 10th of Corell, 560 QC
The party (Ra Quel, Horros Moonshadow, Adanna Fionn, and Grakar Foechuckle) made their way to Crove’s Asylum, on the northern edge of Lan’Gess. There they found an unsecured sanitarium full of chained, maddened inmates and brutish orderlies. With little else to go on, they made their way downstairs to the grimy and damp underbelly of the building where they encountered the nightmare that had nearly destroyed Ra Quel. After beating it into a puddle of black ichor, they tracked down the warden Waldur Crove to an office hidden off of the main hallway. They were able to quickly overpower and capture him. They brought him to a Temple of Pelor for questioning, only to find out that his involvement with the Carrion Hill Horror was not as clear as they had thought. He managed to convince Adanna to release him back to his asylum, with a promise that she would hunt down the two remaining Keepers. Horros was not pleased with this.
Horros Moonshadow

Our enemies are our greatest teachers.

Ra Quel

8th of Corell

We spent the morning at the destroyed building site. We returned to find Grakar into Horros’ books. Where was he when I needed him? Instead of being mad at Grakar for being MIA, Adonna gave him a gift! What was with her? She hugged a suspect after an interrogation just the other day. Has she gone soft? We told Grakar about the asylum and we were ready to go.

I geared up. I warned the others about the creepiness of this place. They just looked at me as if to say, “How hard could this be? It’s just crazy people.” I wouldn’t even be going back if it weren’t for my ax being stolen by the spider-like thing. I’m just not complete without it.

The asylum’s door was ajar. This was not good. We heard people behind the door, muttering something. They were conjuring something. As soon as we were inside, I killed all 3 of them. At first, Adonna wanted to save them. And then one of the crazies tried to bite her. After that, no protests.

We systematically go through each room in the asylum. I swore there were more rooms than last time. We found rooms with manacles attached to the walls and chairs with straps. Potential prisons for us if we are caught her by anyone or anything. I demolished them. Any time we found a crazy, I put them out of their misery. They were never going to get better or quieter. Lang Ness’s Mental Health Services had failed them.

When we came to a room that looked like it belonged to Walter Crove, I suggested we burn it. He was evil, he had set me up to get liquefied and had my ax stolen. He should pay. But no, my suggested was rejected. Why were my suggestions rejected so damn quickly? Why do Horros and Adonna need to get hurt before, all of a sudden, I make sense? Why does Grakar always agree with them? For all the chaos of Kord, we needed to get my ax and get out of the asylum before I became a crazy. I felt my paranoia grow with each moment we were there.

A guardsman found us. I drove a sword through his heart. Adonna spitefully kicked his head as we walked by. “And that’s for your maltreatment of the metal patients.” Ai, perfectly pointless but at least she didn’t forgive him as she has been doing a lot for everyone but me lately. She still kept bringing up the wagon incident.

Before we left the ground level, I left one of the crazies as an alarm at the top of stairs. Horros lead the way through the long hallway. We found door at the end. He opened it, his eyes went wide, and immediately shut the door. He didn’t need to say anything, I knew he found the Thing. Our weapons came out and Horros opened the door again. The Thing charged towards us. Grakar’s and my arrows hit but did little damage. Adonna’s spell was easily defeated. Horros slammed the door shut. It was a good idea, even if it was a temporary fix. The Thing reached the door and was trying to open it from the other side. I made a quick side glance to my companions. They had the same idea, I had: hack the Thing to bits. The door opened and we hacked at the tentacles until finally the Thing popped and spilled its black blood all over me.

With the Thing dead, we were able to search further. We found a room with a pool of water and my ax lying in it. At last! Now the ax was found, I was ready to leave this forsaken place. Not the others, a shiny ring was spotted at the bottom of the pool and Horros dove in to retrieve it.

I was heading to leave when they others insisted we continue exploration. We split up. Graker and Horros sneak ahead. While Adonna and I waited for them, I passed the time going over the finer points of weaponry and why the ax was superior in every way. She did a very good job of pretending to be interested. Then we heard a crash. With my ax ready for my next kill, I stood by the door. Then I felt a weakening sensation that I have learned only comes with a spell. We were up against sorcery. Adonna threw the door open to a small, crowded room. Horros and Grakar were struggling with a creepy-looking man. I didn’t know who he was, he just wasn’t one of us so I flung a hand ax at him. It missed. Grakar took him down in the end. It was decided (not by me) to take this man hostage. We go back into town to the Temple of Palor where Adonna’s spells have a stronger influence. We find out he is Walter Crove. He was on a mad-mission to save himself from being consumed by something that was summoned called Yog Sotheth from another plane of reality. To anyone but us, his answers would have seemed like another Mental Health Service fail. We let him go after we took his stuff. Adonna gave him a parting gift of a magic scroll. I don’t understand such blend of subversion and generosity.

With the main mission(s) of the day accomplished, I was free to bathe the black blood off me while the others read. I have never been in the Temple of Palor before so I wanted to explore while the Sisters cleaned my clothes. The temple was gold, yellow, and shiny. Every room had urns, tapestries, paintings, and sculptures. And everything was delicate as the Sisters kept exclaiming as they followed me. No one trusted me, even after I promised to glue the damn urns back together.

9th of Corell

Today, it was all about the books. Grakar came up the brilliant idea of hiring a local gnome to decipher the more complicated texts. Best way to spend money, after buying weapons, ever. We found out a sort of secret society called the Keepers who performed a ritual to open a portal to find a spawn of the dark tapestry on the Summer Solstice. We also found possible connections to Horros’ monestary, a certain mountain top in the Golgans, and there was a missing key. I’m sure this made more sense to the others. I don’t know how they can talk so much about reading. I should probably learn someday.

Adanna Fionn

Walter Crove has confirmed our theory: Solm Zander was the “Dark lord” obsessed with finding the Blind Path and fulfilling Tondar’s Prophecy. Crove claims, however, that the other keepers, including he, did not summon the creature as part of Zander’s “stupid plan.” They did it simply for the power of the ancient Gods.

He does not seem remorseful for committing such a heinous act, but he does regret it – the reason being, that the creature will not stop until it has killed all those who summoned it. And with each successful consuming of its masters, it grows in strength. He claims the other keepers are powerless to stop it, and only he has the ability to destroy the monster.

As I received this information from Crove while he was under the Zone of Truth spell, in the Temple of Pelor, I believed him. And as my companions were preoccupied during the investigation, I trusted Crove to keep his word to destroy the monster in exchange for his release. I am anxious as to whether or not he will be able to stop it, but I pray Pelor grant him the strength – not because he deserves it, but because he needs it.

Zander's Secret

5th – 8th of Corell, 560 QC
After accepting Councilman Thomeri’s request for help, the party (Ra Quel, Horros Moonshadow, Adanna Fionn) got more details from Constable Heggry, the commander of the Lan’Gessian city guards, also known as the Crows. According to Heggry, there had been a handful of mysterious building collapses throughout the city, with rumors of large creatures and gruesome deaths. The party investigated the first of these collapses, at the home of a Sulm Zander. Underneath the building’s wreckage, they found a series of catacombs ending in a strange altar and a few rotting bodies. While in the catacombs, they were briefly endangered by a vicious ghoul. They also found a cache of journals and books that hinted at dark things afoot. They spent a few days pouring over the documents, trying to piece together the clues when Ra Quel decided to pursue one of the leads by herself. When she returned from her investigations with an addled mind, a collapsing body, and feverish stories of nightmare beasts, the party knew what they had to do next.

After responding to a fresh building collapse in the morning, they headed for the asylum.
Horros Moonshadow

Lack of patience in small matters can create havoc in great ones.

Adanna Fionn

We have a name for the “Dark Lord”: Solm Zander. It seems he, along with a group calling itself “the keepers of the oldest” summoned this single horror that is destroying the city of Lan’Gess one building at a time. Constable Heggry led us to the ruins of the most recent collapsed building, which belonged to Zander; it seems he was known to the community as a scholarly shopkeeper who kept mostly to himself.

Through the ruins we found a trap door leading to an underground space with tunnels and an ancient cavern. There we found the corpse of the extraplanar messenger we had encountered in Hell’s Canyon, along with 2 other dead bodies. While searching, we were attacked by a ghoulish creature, who were it not for Pelor’s favor would have taken my life.

The search proved worth it though, as we were able to retrieve multiple clues and valuable items. All together there are five “keepers of the oldest” who seemed to have released this unholy creature in hopes of increasing their dark power: Glenn Barkerwell (deceased), Solm Zander (killed by the building’s collapse), Arlend Hive, Ruppin Meyer, and Walter Crove.

Hopefully Margarick Shorestone, a half-ling scholar, can help us translate the books we found in the debris from Zander’s shop. But for now, we must find the remaining three keepers. And since Ra quel left her favorite weapon of mass destruction in Walter’s Crove’s asylum, there we shall go.

To Lan'Gess

2nd of Kord – 5th of Corell, 560 QC
The party (Ra Quel, Horros Moonshadow, Adanna Fionn, and Grakar Foechuckle) parted ways with Gunnar. While he went off to deliver the prisoners and begin his infiltration of the Orc tribes, the party headed back to Echeron. Murray Redwing decided to leave the group and return to the Astillican to make good on his promise to Rheanille. Upon arrival in Echeron, the party was informed that they would need to escort Devesson Thomeri back to his father, Councilman Tomás Thomeri, in the city of Lan’Gess. They spent nearly a month making the trip, encountering a few difficulties and traveling their way through a mix of small towns and further into The Confederacy proper. The eventually found themselves in the swampy city on the banks of the yawning Ghaor River. There, they met with the Councilman and discovered that Lan’Gess was in the middle of an unexplained crisis.
Horros Moonshadow

Do not speak – unless it improves on silence.

Adanna Fionn

I find myself distracted. Pelor grant me the concentration to continue. I have not been to temple since Echeron and I feel disconnected from she who is all to me. I pray the effects of Lord Zander are not already upon us; for we are in Lan’Gess, where he who Thomeri refers to as Solm Zander is thought to be. Of course this is the Lord Zander we have been meaning to identify, and it seems he is responsible for the disturbance that now consumes Lan’Gess.

I could only venture here after ensuring Hell’s Canyon and the door that my intuition tells me is the Blind Path remained secure. Heran Zoaldavis assured me it was, and asked if we would accompany Devison back to Lan’Gess at the behest of this father, Councilman Thomeri. Echeron would fear Thomeri’s retribution through his connections to Adarra, Queen of the Confederacy, if we did not comply, so to Lan’Gess we went. Except for Raquel making a brash decision along the way, as is her nature, the trip was fairly uneventful. Say what you will, she never ceases to entertain.

Thomeri has offered a reward for investigating the mysteriously crumbling buildings, and for the rest of my companions that is reason enough to proceed. They seem preoccupied with material desires, oblivious to the spiritual fulfillment of giving oneself completely to the one true God. Horros and Greckar have bonded in their shopping adventures, and Raquel seems less irritated each time she returns from the market. Her new hawk brought the first smile to her face I had seen in weeks. And this does give me joy, as I have developed familial feelings towards them all (even Greckar, though I sense his thoughts of my female figure are often of an impure nature). But I will continue to impress upon them the teachings of Pelor, even if that means disappointing Horros by not loaning him gold.

Perhaps it is Murray’s sudden departure that has me so preoccupied. If he were not leaving us to go back to the Astillican, perhaps I would not be so concerned. But all that awaits him there is a life of addiction and hedonism. I do not trust the substances he ingests so dependently and the earthly pleasures no doubt this Reniel promises. And he took that ring of divination with him as well. Such a waste of mind and magic.

I am distracted again. I must focus on my notations and prayer. And I must focus on the mission at hand; for this is a divine mission. Good versus evil. I fight for all that is Holy, and Lord Zander’s day of reckoning is near.

To the Fort!

30th of Pelor – 2nd of Kord, 560 QC

While the party (Ra Quel, Horros Moonshadow, and Adanna Fionn) were cleaning up after their defeat of the Thorn Ford bandits, they were approached by a couple of strangers: a human named Durant, and a precocious gnome named Grakar Foechuckle. After a bit if discussion, they discovered that the strangers were in fact bounty hunters who had infiltrated the Stag Lord’s inner circle, and were planning the destruction of the bandits just as the party was. They agreed to join forces, and traveled together back to the fort. They convinced the bandits inside to allow them past the palisades with a combination of guile and alcohol. Once inside, a massacre quickly began, in which the Stag Lord was killed in his sleep, and a large owlbear was put down before it could wreak too much havok. After the bandits were dealt with, the party corralled all of their stolen goods (with a bit of underground trouble) and settled down for a decent night’s rest. While they were resting for the evening, they discovered that Durant was actually none other than Gunnar, the ranger for whom they had been searching for almost a month. Gunnar had limited knowledge about Tondar’s Prophecy, knowing only that it had something to do with the Blind Path, an ancient test mentioned in orcish lore. He was aware of one other who might know more about the Blind Path: Devereau, an older halfling adventurer currently hiding out in Westcrown, the capitol of Risz.
Horros Moonshadow

The obstacle is the path.

Ra Quel

30th of Palor
We explore the bandit’s camp. We help ourselves to the money (finder’s fee) and agree for the stolen goods to be returned to Oleg. But the real fun began when we interrogated the hostage. This time I got to ask questions. Actually I interrupted with my questions because I am alomst never allowed to ask questions by my companions though I don’t why- hostages cry more when I do the questioning. While we were interrogating, two figures approach us: one human, one gnome. They seemed friendly, as in not evil or trying to kill us, so we made a temporary working arrangements with them. We help them wipe out the Stag Lords and they help us find Gunnar. (Note to self- ask Adonna why we need Gunnar again. If it’s not a killing reason, I forget.) In the evening, they all had a great time strategizing. How they can be so entranced with details, I have no idea.

1st of Kord
We march through the forest to a fort. For the first time, I’m in the back. My companions must have been feeling brave not to need me as a human shield anymore or maybe they were trying to impress our new friends. They went in under the guise of allies. That was a waste of time. They were discovered almost immediately. Good thing I managed to kill one and severely injure another before the whole fort began to attack us. I heard Adonna screaming for help and I raged with the anticipation of the battle. My enemy was another barbarian. I’m not sure which tribe he was from but it didn’t matter- I have no tribe alliances. When I was done winning, I kept his tooth for a prize.
After we took control of the fort, we searched it. Things were at a good pace until we reached the basement. No one wanted to go in- I had to insist on it. We were calling ourselves warriors but scared of a dark basement? This did not make sense to me. When it was my turn to go in, I felt squishing under my feet- I was trapped. I hate magic. When the lights went on, I saw the most miserable, horrifically ugly creature in my face. This was immediate grounds for rage, and when I was done winning, there was hidden gold to count.


20th – 30th of Pelor, 560 QC

The party (Ra Quel, Horros Moonshadow, Murray Redwing, and Adanna Fionn) finally arrived at Oleg’s Trading Post, and were curtly welcomed by the proprietor. After some cajoling, they were able to get Oleg to confess about his bandit problems. During the days preparing for the monthly bandit arrival, they were unexpectedly attacked by a werewolf that seemed to know them. When the bandits finally arrived a few days later, the party easily handled them. In the process, they captured, interrogated, and executed one of the bandit officers, a smarmy human named Happs. With his intel, they were able to immediately track down the bandits to their camp, a day’s ride north along the Golgan Mountains. They managed to completely wipe out the camp, capturing one of the bandits, and allowing another to escape north on a horse.

Murray Redwing

After a few weeks of hiking we came upon Oleg’s trading post where Rheanille had intimated that Gunnar had gone to help his friend. After many a beet and much sharing of the pipe weed, Oleg finally admitted that he did indeed require help with some bandits but, oddly enough, he had neither sent for Gunnar nor seen him recently.

There was only one other visitor when we arrived, a quite and pious man named Jod. He wore an amulet bearing transmutation magic but before we could discover more he had already left. Adana piqued his interest with talk of our previous encountered with werewolves and he made haste towards the valley eager to encounter and slay the wicked creatures.

We spent the next two weeks preparing to battle the bandits that had been raiding Oleg of his stores and insulting his, well, let’s just say “fair” wife. Within a few days a large man took shelter in the trading post; his presence was hard to miss but Adana seemed to take particular notice of the new visitor. With her usual persistence she asked him a barrage of questions until very suddenly transforming into a giant werewolf, wielding a giant sword in his claws and speaking of revenge for his fallen comrades. After an intense battle we were able to subdue the creature and amongst his belongings found an amulet strikingly similar to the one that Jod had been wearing. Did Jod suffer a less-than-successful fate on his quest? And did we face more than just dire wolves back in the valley?

The following week was relatively peaceful. While Ra Quel made up for years of backlogged errands around the trading post I replanted local thorns in the courtyard. Eventually Adana and I spent time studying the magical items we had collected over the past few weeks, learning that the ring that Rheanille had bestowed upon me was in fact a Ring of Sacred Mistletoe, its Shillelagh-granting powers a welcome addition.

Right on schedule the bandits arrived at the beginning of the next month, but they were ill-prepared for more than a cowering Oleg. As soon as they entered the post I raised up the translated thorns, entangling the bandit’s horses and giving us a significant advantage. Two bandits quickly escaped but the rest were quickly dispatched. We even had the luxury of capturing one for interrogation: the ladies took particular luxury in searching him for hidden weapons. The bandit camp was not far and we decided to take the fight to them before those that fled could return with greater numbers.

A few hours outside the fort we found the camp, exactly as our captive had told. With little prepared for a stealth assault we charged, drawing out more bandits and a welcome battle. We dispatched all but one of the greater bandits who escaped on horse and began back towards the trading post. Gunnar was nowhere to be found and Rheanille had some questions to answer.

The Astillican


5th – 20th of Pelor, 560 QC

The party (Ra Quel, Horros Moonshadow, Murray Redwing, and Adanna Fionn) continued their trek through the Golgan Mountains, eventually finding themselves in a deep valley overrun with wolves. They spent a full evening running from, communicating with, and battling a large roving pack. They were able to do enough damage to drive them off, but Raquel was nearly eviscerated in the process. They hastily made their way out of the valley, and continued on their journey. They found the rumored location of the Astillican a few days later, and were accosted by a pair of massive sabre-toothed tigers. Murray was able to communicate with them, and was led away by one. He returned a few hours later with a hazy story, a muddled mind, and directions for how to find Gunnar. With few other leads, the party followed the mysterious instructions for eight days, eventually arriving at a remote outpost somewhere along the Golgan’s northern foothills.
Adanna Fionn

We found ourselves in yet another cave; this one in the Golgan mountains after narrowly escaping some vicious vines and a torrential storm. It was there we first felt the effects of our Warders’ rings, needing only two hours of sleep to feel rested and much less sustenance than normal.

The weather continued to improve throughout our journey, which helped us in our fight against a wolf pack led by a massive, ten-foot-tall wolf. Horros attempted to take one as a companion afterwards. But as predicted by the rest of us, that plan did not work out as he had hoped. And poor Raquel suffered the consequences.

Near the end of our journey down the mountains we met a magical, larger-than-life, saber-toothed tiger. It stood as gatekeeper of a beautiful, serene clearing that seemed to be an area of sanctuary. Another life-sized leopard, which we found out later to be the spirit of Rheanille, led Murray into the sanctuary. The rest of us were not allowed entrance.

Leaving us with the enchanted tiger for almost four hours, Murray returned with information from Rheanille. Apparently, Gunnar had left on sudden notice to help a friend in an emergency. He left Rheanille with directions for us on how we could find him. Another few days’ journey led us to the end of a river, where we found the first sight of civilization that we had seen in weeks.

Murray was very proud of a ring given to him by Rheanille, one twisted into a crown of thorns and potentially with magical ability. He insisted that nothing inappropriate had happened in the time he spent with Rheanille, but suspiciously forgot the details, and insisted that we return to see her after we saw Gunnar. I made it very clear that next time he chooses to go off on an interlude of a questionable nature, he needs to consider his friends first, and more importantly, what Pelor would think.

Murray Redwing

With the Warder rings providing us with added stamina we pushed through the valley, following the river for safety until Horros noticed that we were being followed. Although we attempted to prepare we were quickly beset by wolves and in a desperate gamble for safety turned into a tree. Well, at least one of us did. It was pretty chill until Raquel had to ruin everything by cutting off my pipe with her axe.

Horros captured one of the wolves with the intention of taming it, but it spoke of an army of brothers and domestication was going to be the least of our worries. Despite making haste through the night we were attacked by an even larger pack, this time lead by a dire wolf. The resulting battle was long, but we were able to persevere with the assistance of an Earth elemental and Adana’s magic spiritual beacon of female empowerment.

With victory came dawn and a respite from violence. We eventually reached a peaceful grove where we encountered a large saber toothed cat that, although not accepting of my communal pipe, did not prove to be an enemy. I proceeded ahead of the group and was met by a second tiger, this one smaller and albino. She lead me deeper into the grove as I tried to signal the others to join me. I do not know why they didn’t follow, but they missed a most magical view shared by the tiger who seamlessly transformed into Rheanille. Like the mountain, I think.

She told of Gunnar’s recent departure to assist his friend and gave directions where we might find him. As I left she gave me a ring and requested my return after meeting Gunnar. Sadly, Adana quickly spoiled the mood with her usual pleasantness. Following our new directions we traveled for a few days before arriving at the trading post where we were told we might find Gunnar.

Ra Quel

5th Day of Pelor
After the horrible plant attack, we sought safety in a nearby cave. As usual, Murray lit his pipe up and passed it around. As un-usual, we did not feel tired or hungry. I wondered what the reason was for our unusual alertness despite just being one of strangest battles. Adanna said that it must be our Warder’s rings. We were experiencing “viligence.” Cool.

6th Day of Pelor
Early in the morning, we continued our journey to find Gunnar. Horros was behind us, interested in the wood noises. I thought nothing of it but Adanna and Murray, were also interested. The three of them convened, something was up. They thought demons were following. They couldn’t decide whether to run or to confront them. I was all for taking them out. A wolf appeared a moment later. Demons, really- I’d take a wolf any day over a demon. Murray freaked and tried casted a spell on the wolf. Adonna casted a spell but on herself. What was with the spells? It was just a little wolf. I casted a one level swing of my ax and decapitated the wolf. Just. Like. That.

But then, another one that ran towards me. I saw the rest of the pack popping up into sight. Where they there the whole time? The wolves targeted our most vulnerable point, i.e. Murray. Adanna and Horros began to chase after them, doing what looked like they were… reprimanding them? Oh geez. I got this. I chopped off one of the wolves’ head. One down, four left. Wouldn’t you know, just then, Murray turned into a tree? I didn’t know he could do that! It was enough to distract me in mid swing and clip a branch. Hoped it didn’t hurt. Adanna attacked another wolf, which turned it to jelly. I was impressed yet again. People were getting creative. One wolf was left and we were almost done with our work, when Horros stepped up to claim him for a pet. That wasn’t so impressive. Not even the captive wolf was impressed. After much bartering and basically begging, Horros convinced me to help him carry the wolf.

It wasn’t long before sounds of movement in the trees were heard again. This time a direwolf with glowing red eyes appeared before us. I put Horros’ wolf down and put myself ahead of the rest, ready for the new battle. A wolf bounded out into the open with seven more behind it. Three surrounded me and a fourth bites me in the neck. Now I’m pissed. As my anger began to consume me, I felt the earth tremble beneath me. With pure reckless abandon, I grabbed the wolf off my neck and ripped its jaw in two. I let it fall dead at my feet. Its brothers and sisters begin to attack me all at once. My ax fell as I fell. With my now free hand, I grabbed another and ripped its throat out. I felt twinges of pain that I knew were deeper than I perceived. F*******A*******! I grabbed at another, then another, and another. They clawed and scrap, bite and even chewed. And in that flurry of blood, ripped flesh, and splintered bones, I felt Adanna’s magic wash over me and boosted me from my near-unconsciousness. Twice. Adanna had once again proved that she is my only friend.

After the battle of the direwolf, Adanna healed us. Murray broke the news to Horros that having a wolf for a pet was not meant to be for it ran away. I tried not to look at him when I took a head of a dead wolf to fashion into a victory trophy. He was a sad sight.

12th of Pelor
We are able to travel a bit before we approached the druid grove where Gunnar made his home. The landscape began to change. We walked along a plateau, with mountains in the distance. Horros pointed out a saber-tooth tiger resting on a tree limb. Murray approached it, and offered it a pipe. The saber-tooth tiger jumped down from the limb and whispered something to Murray. Murray extended his pipe again and said we were seeking Gunnar. Again, a voice whispered and I heard Murray say we were Warders from Echeron. A second, smaller albino saber-tooth tiger jumped down from a tree. Murray holds out his hand, and is led by the albino saber to somewhere. We followed them. It seemed the thing to do. Adanna was super suspicious of everything and casted spells trying to figure out whatever it was she thought she had to figure out. We came to a point where the larger saber did not want all of us following anymore. Murray was the exception in this case and he and the albino went ahead. Four hours passed by without sight or sound of Murray. Adanna, Horros, and I waited under watch of the saber. Adanna explored as best she could. You could tell her patience had run out and she was anxious for news. Possibly she was jealous that Murray had an in with the sabers while she did not. Watching her simmer and eventually boil over was kind of entertaining. Finally, Murray reappeared with information that Gunnar had left and is a few days away. Wow. Four hours to get one sentence. He must have turned himself into a tree to have that conversation.

We traveled according to the directions that were given to Murray, which weren’t much. We had to find a glacier. We had to follow the river to the foothills and valley. In end, finally, we saw the first signs of civilization that we had seen for a long time.


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